The Halo wars (wh40k narrative setting)

A place for anything fluff related (including narrative campaign details, progress etc) and things like showing off your army or other hobby accomplishments.
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Mad Mike
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The Halo wars (wh40k narrative setting)

Postby Mad Mike » 02 Aug 2016, 22:31

Greetings Commanders,


On the fringes of the galaxy lie the Halo worlds, a area of the galaxy so remote even Astronomicons light is weak. Countless Ork empires and Heretics thrive within the rifts of Hecaton whilst the small enclaves of imperial order attempt to bring the emperors light to the darkness. The Eldar seek to cleanse their maiden worlds of the ignorant younger races and it is even rumored that some of the worlds bear curious pyramids that may be linked to the Ancient long thought extinct Necrontyr. All the while a shadow in the warp slowly encroaches and one by one contact is lost with the outer most systems.

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it is into this grim setting I ask you to send your forces, it is up to you but remember -

"The universe is a big place and, whatever happens you will not be missed......"



++thought for the day++

A warrior's faith in his commander is his best armor and his strongest weapon
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Mad Mike
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Re: The Halo wars

Postby Mad Mike » 02 Aug 2016, 23:09

Greetings again commanders,

The above communication is vermilion level security and any non authorized personnel reading it will be subject to a mind wipe.

A further communication is due tomorrow showing the disposition of forces int the region.

The Emperor Protects
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Mad Mike
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Re: The Halo wars (wh40k narrative setting)

Postby Mad Mike » 03 Aug 2016, 13:12

Behold the initial displacement of forces and the invasions that started off last week!!!

Image

+++incoming transmission+++
Subject: strike force angelus
Author: inquisitor Heldane
To: classified

My lord, a strike force of the angelic Templars of the Scarred Ironwolf has gone missing whilst on a routine purging run in the systems surrounding the "undred undred teef" orks empire. Last reports suggest they were investigating a large concentration of green skins on the barren world of Ipswich VI but nothing has been heard of them since planet fall.

I fear given the number or orks now spiking forth from the system that they may of stumbled on the beginnings of a WAaargh! If so and they have been overcome it would be a grievous blow to the imperium and their chapter as the strike force contained both the chapter master and 5 venerated suits of tactical dreadnaught armour. Thier loss would be a black stain on the chapters honour.

Many worlds are now embroiled with fighting the geen skins and we must act quickly not to loose further ground.

Your servent

[inquisitor heldane



So factions are -

Destruction = orks, chaos (any type)

Imperials = if I need to explain to you what constitutes imperial forces then you are not allowed to take part and must immediately learn to play war machine as penance

Xenos lords = Eldar, tau, Necrons.

Tyranids = just you - you have no friends :(:(


Whilst you may not necessarily be fighting for the same reasons in the destruction and xenos factions this is purely for ease of map maintaince and I fully encourage you to fulfill your own races agenda and screw the other guys!


To report a win loss simply you and your opponent decide which region each of you want the battle to be ( this is in any sector your faction controls or is adjacent to. The presence of your faction having control in a region is denoted by the lovely pies of command on the above map) and I will record the result accordingly
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Maddog7558
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Re: The Halo wars (wh40k narrative setting)

Postby Maddog7558 » 03 Aug 2016, 13:55

Awesome narrative campaign what's the missions
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Sam.osborne
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Re: The Halo wars (wh40k narrative setting)

Postby Sam.osborne » 03 Aug 2016, 15:55

Gonna have to get the Nids out, the hive mind has spoken.
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Lspind
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Re: The Halo wars (wh40k narrative setting)

Postby Lspind » 03 Aug 2016, 17:29

Awesome. Nice one, Commander Maguire!
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Si_
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Re: The Halo wars (wh40k narrative setting)

Postby Si_ » 03 Aug 2016, 19:23

Looks good. What are the restrictions and themes?
Conflict_30k on Instagram
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Mad Mike
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Re: The Halo wars (wh40k narrative setting)

Postby Mad Mike » 03 Aug 2016, 19:57

There is one rule - have fun. Not restrictions, players should be able to talk and sort out games if they don't think it's going to be fun. A further post will follow with faction lists, where you can register battles and also a special mission which is entirely optional to play. It will give you the chance to do something different and may even reward you in the campaign :D
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Lspind
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Re: The Halo wars (wh40k narrative setting)

Postby Lspind » 03 Aug 2016, 22:16

Absolutely Mike. Can't wait to get started.
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Mad Mike
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Re: The Halo wars (wh40k narrative setting)

Postby Mad Mike » 03 Aug 2016, 22:22

Special mission for this week - as we are in the early stages of the conflict this mission seems fitting. Please note if the mission does not specifically state a specific special rule relating to deployment eg. deep strike then that is not being used in the mission* - regardless of the unit having it or not!!!!

*excluding drop plods if you want to be that guy


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Please see campaign map post previously to see how and where to foght

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