I am really intrigued by Shadow war, and I have more time on my hands than most, so wanted to share the cool stuff I found along the way.
What is Shadow War: Armageddon?
In a nutshell I would say it is Kill Teams on steroids.
More in depth explanation.
You choose a small force, each person acts independently, you can equip everyone with all sorts of gear, and then you play against each other in a campaign. Your guys or girls are likely to skill up along the way and you can buy new gear and equipment, or even get help from specialists, such as a Deathwatch Marine or Eldar Solitaire.
Its quick and deadly a fun change from what I feel to be the bloated slog that Warhammer 40k 7th editiion, plus you probably wont even have to buy new models
You want more reasons?
The barrier to entry is very low, instead of having to buy, build and paint 30-200 models, I have to do maybe at most 25, though usually under 10. I can also usually get away with only having to buy 1 or 2 box sets, which makes the game the entry route we have lacked for so long as far as 40k goes (while there are still people playing Necromunda a new player is hardly likely to want to invest in a 14 year old unsupported game, and kill team never really had enough depth to carry it).
Great way to play lots of different people, because games are so short you are very likely to get 3 or 4 games done in the same time as normal 40k game, this means lots of variety in opponents (unless of course you decide to do a 2 player campaign)
A new challenge, the rules are straight out fo 2nd ed and so the majority of people will find them completely alien. Even those people versed in that era of rules are dealing with new models in the system. This means everyone on a much more even playing field, if you started 40k today with Shadow War: Armageddon, you will be on pretty much a level playing field with someone whose been playing for 5 years. Whereas if you dived into 40k you would be so very far behind.
Don’t have to lug around all sorts of books. You have a rulebook, fairly thin and much like AoS with 4 pages of key rules, then you have a at most 6 page faction list, either included in that rulebook or as a free download. No need to carry around 5 different sources of rules for an army.
There was a boxset for Shadow War: Armageddon, it was indeed a very limited release, however you don’t need it to play the game:
The models are available separately.
The terrain in the box is sold separately.
Update: The rulebook is going to be released May 6th and will cost £25 for the physical copy
The templates are available separately just in green instead of red.
The only unique things at this point are the counters and the artillery dice (which was discontinued a while back) both of which while cool are really optional extras.
Galvanic Magnavent: https://www.games-workshop.com/en-GB/Se ... -Magnavent
Ferratonic Furnace: https://www.games-workshop.com/en-GB/Se ... ic-Furnace
Alchomite Stack: https://www.games-workshop.com/en-GB/Se ... mite-Stack
https://regimental-standard.com/2017/04 ... -training/
Sheet with suggested kits, given to participating stores: Unnoficial
T-Js Blank Kill Team sheet, based on the one in the back of the book: T-Js (modified) blank Kill team sheet, extra line for stat changes and save stat: Kill team builder: Shadow-war Zone(Made by a guy in Derby who goes by Cadianshock)
Guerrilla Miniature Games: https://youtu.be/2vgoBnypDuQ (my favourite, includes introduction to the history of the game, and is really in depth with rules)
Mini Wargaming: Campaign game https://youtu.be/Kz4Sf3RRYMY
Mini Wargaming: Random mission https://youtu.be/O5wTHZuk9mQ
Comparison with Necromunda
Mini Wargaming: https://youtu.be/4uNOVICrOPo
Bols: Look at the retailer kit: https://youtu.be/2LsOrmOFX1E
Bols: Look at the terrain: https://youtu.be/2u3Eq08BGEI
Forge the Narrative (bols): http://forgethenarrative.net/podcast/ft ... he-future/
To be decided.
Edit: added a couple of more links